Follow-up Comment #11, bug #14515 (project freeciv):
(This would be easier to express in the ruleset if the effects
system could combine numbers in more ways than just addition,
such as min() and max(). But that's probably a separate bug.)
Perhaps an additional field could be added to the
Follow-up Comment #13, bug #14515 (project freeciv):
perhaps an additional 'priority' flag could be used? On ruleset load there
must be a check that for each effect no priority is duplicated. Furthermore,
the effects must be saved in the corresponding order.
Update of bug #14515 (project freeciv):
Status: In Progress = Fixed
Open/Closed:Open = Closed
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Update of bug #14515 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #6, bug #14515 (project freeciv):
Sorry to comment on a closed bug, but there are a couple of loose ends on
this subject:
Firstly, the docs for S2_1 need the same fix as S2_2/trunk (but the behaviour
is fine). I've attached a patch for that.
Secondly, the same priority
Update of bug #14515 (project freeciv):
Status: Fixed = In Progress
Open/Closed: Closed = Open
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Follow-up Comment #7:
Reopening this
Follow-up Comment #8, bug #14515 (project freeciv):
We cannot change S2_1 documentation because it would require translation
jobs.
Boo. Well, I've updated the wiki
http://freeciv.wikia.com/index.php?title=Buildings_catalogcurid=1764diff=15079oldid=14601.
Me neither, but I think you are
Update of bug #14515 (project freeciv):
Status:None = Ready For Test
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Follow-up Comment #3:
Your patch looks to fix all the issues. However, I'm uncertain about the
Follow-up Comment #2, bug #14515 (project freeciv):
cazfi writes:
Yes, it's deliberate rule change.
OK, thanks.
I'm assuming the principle that you should always get the single best
pollution bonus from all your buildings you have, since no-one's objected.
So, here's a second version of my
Follow-up Comment #1, bug #14515 (project freeciv):
This is particularly obvious with Solar Plant -- if you only
have a Factory, pollution is only reduced to half, not
eliminated.
Is this deliberate? If so, the documentation needs patching; if
not, the ruleset.
Yes, it's deliberate rule
Update of bug #14515 (project freeciv):
Assigned to:None = pepeto
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Message posté
URL:
http://gna.org/bugs/?14515
Summary: Behaviour of hydro/nuclear/solar plants etc doesn't
match documentation
Project: Freeciv
Submitted by: jtn
Submitted on: Wednesday 14/10/09 at 00:02
Category: rulesets
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