[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Follow-up Comment #10, bug #14775 (project freeciv): See also bug #20892. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Update of bug #14775 (project freeciv): Planned Release: 2.4.0 = ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Follow-up Comment #8, bug #14775 (project freeciv): This is particularly exacerbated when selecting mapsize=Tiles per player (PLAYER). For instance when selecting aifill=20, tilesperplayer=100, startpos=Depending on size of continents (VARIABLE), generator=Pseudo-fractal height (FRACTAL), and landmass=15 (to try to make real oceans), I'm not sure I've ever allocated player starting positions successfully. I've failed the last 20+ times in a row at any rate. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Update of bug #14775 (project freeciv): Planned Release: = 2.4.0 ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Follow-up Comment #2, bug #14775 (project freeciv): See also bug #15901. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Follow-up Comment #3, bug #14775 (project freeciv): See also bug #16198. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Follow-up Comment #4, bug #14775 (project freeciv): See also bug #16745. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Follow-up Comment #1, bug #14775 (project freeciv): See also bug #16046 and bug #17119. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
URL: http://gna.org/bugs/?14775 Summary: The server appears to have gotten into an infinite loop in the allocation of starting positions. Project: Freeciv Submitted by: cazfi Submitted on: Monday 11/16/2009 at 12:18 Category: general Severity: 3 - Normal Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Server should search for start positions in a deterministic manner instead of current random placement. That way server would not abort because of starting positions allocation failure nearly as often as currently. Failures to allocate start positions can sometimes be reproduced with default rules. It happens constantly with Alien ruleset ( http://www.cazfi.net/freeciv/alien/ ) since there terrains native to starting units are rare. Alien ruleset might be useful in testing rewrite of starting position placement. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev