[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2014-08-12 Thread pepeto
Follow-up Comment #10, bug #14775 (project freeciv):

See also bug #20892.

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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2012-06-17 Thread Jacob Nevins
Update of bug #14775 (project freeciv):

 Planned Release:   2.4.0 =


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2011-12-20 Thread Brandon J. Van Every

Follow-up Comment #8, bug #14775 (project freeciv):

This is particularly exacerbated when selecting mapsize=Tiles per player
(PLAYER).  For instance when selecting aifill=20, tilesperplayer=100,
startpos=Depending on size of continents (VARIABLE),
generator=Pseudo-fractal height (FRACTAL), and landmass=15 (to try to make
real oceans), I'm not sure I've ever allocated player starting positions
successfully.  I've failed the last 20+ times in a row at any rate.


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2011-01-11 Thread Marko Lindqvist

Update of bug #14775 (project freeciv):

 Planned Release: = 2.4.0  


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto

Follow-up Comment #2, bug #14775 (project freeciv):

See also bug #15901.


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto

Follow-up Comment #3, bug #14775 (project freeciv):

See also bug #16198.


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-27 Thread pepeto

Follow-up Comment #4, bug #14775 (project freeciv):

See also bug #16745.


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2010-11-21 Thread pepeto

Follow-up Comment #1, bug #14775 (project freeciv):

See also bug #16046 and bug #17119.


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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2009-11-16 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?14775

 Summary: The server appears to have gotten into an infinite
loop in the allocation of starting positions.
 Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 11/16/2009 at 12:18
Category: general
Severity: 3 - Normal
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

Server should search for start positions in a deterministic manner instead of
current random placement. That way server would not abort because of starting
positions allocation failure nearly as often as currently.

Failures to allocate start positions can sometimes be reproduced with default
rules.

It happens constantly with Alien ruleset (
http://www.cazfi.net/freeciv/alien/ ) since there terrains native to starting
units are rare. Alien ruleset might be useful in testing rewrite of starting
position placement.




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