[Freeciv-Dev] [bug #15125] Some bugs in the scenario editor
Update of bug #15125 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15125 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15125] Some bugs in the scenario editor
Update of bug #15125 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.0 ___ Follow-up Comment #1: When you select deep ocean, ocean to change the terrain, the editor just sets a lake tile type!! I cannot confirm this one. All others are fixed in the attached patches. (file #7692, file #7693) ___ Additional Item Attachment: File name: trunk_edit_tile.diff Size:15 KB File name: S2_2_edit_tile.diffSize:15 KB ___ Reply to this item at: http://gna.org/bugs/?15125 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15125] Some bugs in the scenario editor
URL: http://gna.org/bugs/?15125 Summary: Some bugs in the scenario editor Project: Freeciv Submitted by: jorneg Submitted on: Wednesday 01/13/10 at 23:15 Category: editor Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: I can road an deep ocean, ocean or lake tile!!! When you select deep ocean, ocean to change the terrain, the editor just sets a lake tile type!! In general, the editor does not check that a combination of terrain and specials are possible, e.g. you can irrigate an swap tile. This is for S2_2 branch and gnu/linux. ___ Reply to this item at: http://gna.org/bugs/?15125 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev