[Freeciv-Dev] [bug #15125] Some bugs in the scenario editor

2010-01-19 Thread pepeto

Update of bug #15125 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #15125] Some bugs in the scenario editor

2010-01-16 Thread pepeto

Update of bug #15125 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.2.0  

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Follow-up Comment #1:

 When you select deep ocean, ocean to change the terrain, the
 editor just sets a lake tile type!!

I cannot confirm this one.  All others are fixed in the attached patches.


(file #7692, file #7693)
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Additional Item Attachment:

File name: trunk_edit_tile.diff   Size:15 KB
File name: S2_2_edit_tile.diffSize:15 KB


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[Freeciv-Dev] [bug #15125] Some bugs in the scenario editor

2010-01-13 Thread Jordi Negrevernis i Font

URL:
  http://gna.org/bugs/?15125

 Summary: Some bugs in the scenario editor
 Project: Freeciv
Submitted by: jorneg
Submitted on: Wednesday 01/13/10 at 23:15
Category: editor
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:


I can road an deep ocean, ocean or lake tile!!!

When you select deep ocean, ocean to change the terrain, the editor just sets
a lake tile type!!

In general, the editor does not check that a combination of terrain and
specials are possible, e.g. you can irrigate an swap tile.

This is for S2_2 branch and gnu/linux.






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