Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-15 Thread Bernd Jendrissek
On Sat, Feb 13, 2010 at 7:50 PM, Daniel Markstedt no-reply.invalid-addr...@gna.org wrote: I disagree - a city that ends up on a glacier would rather quickly be abandoned by humans. IMHO. ;) The terrain of a city is a bit fuzzy; if you walked around New Orleans, would you say swamp? Or around

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-14 Thread Daniel Markstedt
On Sun, Feb 14, 2010 at 5:03 AM, David Lowe doctorjl...@verizon.net wrote: On 13 Feb, 2010, at 9:22 AM, pepeto wrote: Then it should be considered 2 different terrain cases: the terrain where we cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city could hold on ice, but

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread Daniel Markstedt
Follow-up Comment #14, bug #15258 (project freeciv): Just a general reflection: How about allowing extreme climate change to turn city tiles into glacier or ocean again - and then destroying the city when this happens? Inspired by 'The Day After Tomorrow'. =)

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread pepeto
Follow-up Comment #15, bug #15258 (project freeciv): Then it should be considered 2 different terrain cases: the terrain where we cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city could hold on ice, but not on ocean).

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread Daniel Markstedt
Follow-up Comment #16, bug #15258 (project freeciv): I disagree - a city that ends up on a glacier would rather quickly be abandoned by humans. IMHO. ;) It would make sense from a game-play POW as well: If a city cannot be built on terrain X, it cannot exist on terrain X either.

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread pepeto
Follow-up Comment #17, bug #15258 (project freeciv): I disagree - a city that ends up on a glacier would rather quickly be abandoned by humans. IMHO. ;) But the food would decrease fast on ice, so population will reduce soon... ___

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-13 Thread David Lowe
On 13 Feb, 2010, at 9:22 AM, pepeto wrote: Then it should be considered 2 different terrain cases: the terrain where we cannot *build* a city, the terrain there cannot *be* a city... (e.g. a city could hold on ice, but not on ocean). Oh?

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-07 Thread pepeto
Update of bug #15258 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread pepeto
Update of bug #15258 (project freeciv): Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Follow-up Comment #5: Fix for S2_1 attached. (file #7948)

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread Yoav Luft
Maybe we should simply allow cities to exist on such tiles, but not be created on? I mean, it's nuclear winter, and yeah, some cities might be caught in newly created glacier, or something. On Sat, Feb 6, 2010 at 11:56 AM, pepeto no-reply.invalid-addr...@gna.org wrote: Update of bug #15258

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread pepeto
Update of bug #15258 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #6: Yoav Luft wrote: Maybe we should simply allow cities to exist on such tiles, but not be

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-06 Thread pepeto
Update of bug #15258 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: That's a good idea. Changed my mind. The problem is that it could also be changed to

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-04 Thread pepeto
Update of bug #15258 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté

Re: [Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread Bernd Jendrissek
On Tue, Feb 2, 2010 at 12:10 AM, pepeto no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #1, bug #15258 (project freeciv): Do you have a more precise error message? I'm afraid I didn't write down the exact error, but ISTR a line 247 mentioned. Ah, this one: server/sanitycheck.c:247:

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread pepeto
Follow-up Comment #2, bug #15258 (project freeciv): I'm afraid I didn't write down the exact error, but ISTR a line 247 mentioned. Ah, this one: server/sanitycheck.c:247: SANITY_CITY(pcity, !terrain_has_flag(tile_terrain(pcenter), TER_NO_CITIES)); I'm not aware of any state variable

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread pepeto
Update of bug #15258 (project freeciv): Planned Release: = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread Matthias Pfafferodt
Update of bug #15258 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #3: The correct fix would be to avoid the terrain change via global warming or nuclear winter

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-02 Thread pepeto
Follow-up Comment #4, bug #15258 (project freeciv): Good patch! ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté via/par Gna! http://gna.org/

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-01 Thread anonymous
URL: http://gna.org/bugs/?15258 Summary: Some cities fail sanity checking after nuclear winter Project: Freeciv Submitted by: None Submitted on: Monday 02/01/2010 at 18:01 CET Category: general Severity:

[Freeciv-Dev] [bug #15258] Some cities fail sanity checking after nuclear winter

2010-02-01 Thread pepeto
Follow-up Comment #1, bug #15258 (project freeciv): Do you have a more precise error message? ___ Reply to this item at: http://gna.org/bugs/?15258 ___ Message posté via/par Gna!