[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-09-12 Thread pepeto
Update of bug #16178 (project freeciv): Status: Need Info = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #5: Duplicate of bug

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-08-08 Thread pepeto
Update of bug #16178 (project freeciv): Status:None = Need Info ___ Follow-up Comment #4: Are you sure the tiles you cannot enter with your trireme are not deep ocean type when you

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-21 Thread kinetic
Follow-up Comment #3, bug #16178 (project freeciv): Jan-Jelle Witte sent to the mailing list: would like to help, but I don't know where to find the savegames. and I'm using standard isotrident tiles. Most likely this bug is a duplicate of bug #15755, and the reporter is probably trying to

Re: [Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-19 Thread Jan-Jelle Witte
On Fri, Jun 18, 2010 at 16:38, Marko Lindqvist no-reply.invalid-addr...@gna.org wrote: Follow-up Comment #1, bug #16178 (project freeciv): Can you attach savegame where this can be reproduced? Thanks. I would like to help, but I don't know where to find the savegames. Since I use Windows

[Freeciv-Dev] [bug #16178] go-to doesn't function properly for triremes (all sea units?)

2010-06-18 Thread kinetic
Follow-up Comment #2, bug #16178 (project freeciv): Depending on the tileset that is being used, this could be caused by bug #15755 ___ Reply to this item at: http://gna.org/bugs/?16178 ___