[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-08-11 Thread pepeto
Update of bug #16264 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-08-09 Thread pepeto
Follow-up Comment #8, bug #16264 (project freeciv): Forgot to attach the patch... (file #9751) ___ Additional Item Attachment: File name: trunk_smooth_int_map_in_scale.diff Size:2 KB

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-08-07 Thread pepeto
Update of bug #16264 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-08-04 Thread pepeto
Follow-up Comment #6, bug #16264 (project freeciv): It is a bug in the generator 1 in smooth_int_map(). This function always grows the height of the map instead of smoothing. It seems it causes a random array overflow or value overflow. Test with size 128, gen 1: smooth=0, min=0, max=11999

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-07-31 Thread pepeto
Follow-up Comment #2, bug #16264 (project freeciv): I have been absent for a time. Is the support for more than 32768 tiles really implemented? ___ Reply to this item at: http://gna.org/bugs/?16264

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-07-31 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #16264 (project freeciv): I have been absent for a time. Is the support for more than 32768 tiles really implemented? yes; and it is working! see patch #1733: increase maximal map size (svn 17556) the default map generator does not like bigger maps but generator 2

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-07-31 Thread pepeto
Follow-up Comment #4, bug #16264 (project freeciv): yes; and it is working! the default map generator does not like bigger maps but generator 2 is working fine Then it's not really working... I will investigate. ___ Reply to this item

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-07-31 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #16264 (project freeciv): Then it's not really working... I will investigate. Thanks! I tested this a little bit and it seems to depend on the generation of the start positions. The default generator (1) is working if startpos is set to 2 but not with the default

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-07-15 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #16264 (project freeciv): yes, I also got this error. You can use generator 2 as it seems to be stable for such big maps. ___ Reply to this item at: http://gna.org/bugs/?16264

[Freeciv-Dev] [bug #16264] Segmentation fault in map generation

2010-07-14 Thread Andreas Rosdal
URL: http://gna.org/bugs/?16264 Summary: Segmentation fault in map generation Project: Freeciv Submitted by: andreasr Submitted on: Wednesday 07/14/2010 at 20:19 Category: general Severity: 3 - Normal