[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-19 Thread pepeto
Update of bug #16461 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-17 Thread George Koehler
Follow-up Comment #4, bug #16461 (project freeciv): Your file #9893 fixes the bug of S2_2; I can no longer reproduce the bug. The 65th client now says 'Lost connection to server!'. ___ Reply to this item at:

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-17 Thread pepeto
Follow-up Comment #3, bug #16461 (project freeciv): No, I think I really understood this item as the patches (that I forgot to post) will prove it. It just remembered me another bug. (file #9892, file #9893, file #9894) ___ Additional Ite

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-17 Thread Marko Lindqvist
Follow-up Comment #2, bug #16461 (project freeciv): I think you misunderstood the point, Pepeto. This is not about limiting how many connections come from a single host. Creating 65 connections from single host was only way to reproduce actual problem which will happen even when connections come

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-17 Thread pepeto
Update of bug #16461 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-16 Thread George Koehler
URL: Summary: server can exceed MAX_NUM_CONNECTIONS and leak sockets Project: Freeciv Submitted by: kernigh Submitted on: Tuesday 08/17/2010 at 00:02 Category: None Severity: 3