[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2015-10-24 Thread Jacob Nevins
Update of bug #16675 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed Planned Release: => 2.5.2, 2.6.0, 3.0.0 _

[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2015-09-13 Thread Marko Lindqvist
Update of bug #16675 (project freeciv): Category:rulesets => art ___ Follow-up Comment #3: Patch #6347 fixes this too. ___ Reply

[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2011-01-21 Thread Daniel Markstedt
Update of bug #16675 (project freeciv): Planned Release: 2.3.0 => ___ Follow-up Comment #2: It's not critical at all. Removing target. ___

[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2011-01-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #16675 (project freeciv): So you say that it works correctly as it is? This ticket is only about making it simpler? Just trying to decide how critical this ticket is for 2.3.0. ___ Reply to this item at:

[Freeciv-Dev] [bug #16675] Trident tileset and ocean layers

2010-09-10 Thread Daniel Markstedt
URL: Summary: Trident tileset and ocean layers Project: Freeciv Submitted by: dmarks Submitted on: Saturday 09/11/2010 at 03:36 Category: rulesets Severity: 2 - Minor