[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-10-02 Thread Daniel Markstedt

Update of bug #16765 (project freeciv):

  Status:   Need Info = Fixed  
 Open/Closed:Open = Closed 

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Follow-up Comment #6:

Could not repro the problem in 2.2.3+:

- With editor, created 1 Trireme and 1 Diplomat
- Moved Diplomat onto Trireme
- Moved Trireme 

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[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-10-02 Thread Daniel Markstedt

Follow-up Comment #7, bug #16765 (project freeciv):

Never mind the (incomplete) comment. It repro's when the moves of the
_loaded_ unit are exhausted.

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[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-09-28 Thread Daniel Markstedt

Update of bug #16765 (project freeciv):

  Status:  Ready For Test = Need Info  

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Follow-up Comment #2:

Trying to understand the bug. By 'loaded' sprite, do you mean the yellow '+'
sign that appears on the ship carrying the unit?

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[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-09-28 Thread pepeto

Follow-up Comment #3, bug #16765 (project freeciv):

No, I mean the yellow 'L' on the right of the unit when a unit is loaded in
another. It is printed in the trident tileset under the strange reverted
black and red shield.


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[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-09-26 Thread pepeto

URL:
  http://gna.org/bugs/?16765

 Summary: unit 'loaded' sprite not visible when done moving
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 26.09.2010 à 12:38
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk, S2_2
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I report this for trident tileset, I don't know about the others. It has been
fixed into warclient a long time ago. I can search the references if needed.





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