[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
Follow-up Comment #2, bug #16767 (project freeciv): This seems to have fixed the problem. Well done. ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
Follow-up Comment #3, bug #16767 (project freeciv): The problem as reported in bug #16429 still exists; this only fix the part if a tech loss due to tech upkeep is the reason for the error meassage. I will try to find a savegame where this can be reproduced (it will be posted at bug #16429). ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
Update of bug #16767 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
Could you please announce at least 36 hours before you intend to commit that the item is ready to test and that you are going to deal with it. I didn't have time to test it, now that my holydays are over, and I would really like to test it before. Le samedi 02 octobre 2010 à 11:34 +0200, Matthias Pfafferodt a écrit : Update of bug #16767 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
... but I really would like to be warned about every patch going to be committed: Status was None, Assigned to None, and this in the 36 hours before the you commit it. For bug #16774 too. http://freeciv.wikia.com/wiki/Commit_rules does not mention anything about assignation of a patch. But really, it would be really clearer if we really announce to the other what we are going to do... However, you did probably right to commit those ones. Le samedi 02 octobre 2010 à 12:37 +0200, Matthias Pfafferodt a écrit : This patch was presented in bug #16429 and split from this ticket as it does not fix the main issue there. I did not update the status of the patch to 'ready for test' at the time I send the patch. Am Saturday 02 October 2010 12:17:44 schrieb Pepeto: Could you please announce at least 36 hours before you intend to commit that the item is ready to test and that you are going to deal with it. I didn't have time to test it, now that my holydays are over, and I would really like to test it before. Le samedi 02 octobre 2010 à 11:34 +0200, Matthias Pfafferodt a écrit : Update of bug #16767 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
URL: http://gna.org/bugs/?16767 Summary: fix tech tree after a tech was lost Project: Freeciv Submitted by: syntron Submitted on: Sonntag 26.09.2010 um 20:58 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: * add missing call to player_research_update() in server/techtools.c:player_tech_lost() * update log_debug() to print out the tech name this patch was first posted in bug #16429 ___ File Attachments: --- Date: Sonntag 26.09.2010 um 20:58 Name: 20100926-trunk-fix-tech-tree-after-a-tech-was-lost.patch Size: 1004B By: syntron http://gna.org/bugs/download.php?file_id=10463 ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev