[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Update of bug #16805 (project freeciv): Status: Ready For Test = Fixed ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Update of bug #16805 (project freeciv): Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
URL: http://gna.org/bugs/?16805 Summary: AI players are always in Anarchy Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 06:06 Category: None Severity: 2 - Minor Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.99 Discussion Lock: Any Operating System: None Planned Release: ___ Details: AI players are seemingly always in Anarchy government - at least in the early stages of the game. ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Follow-up Comment #1, bug #16805 (project freeciv): Do you mean before you meet them? ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Follow-up Comment #3, bug #16805 (project freeciv): I see, this is another bug. The AI are actually under Despotism. The server probably send the diplomatic meeting before the player info. It results it assumes the player has is under the default government when displaying the diplomatic meeting. If you go to the Nations report, it will show you the real government type of the AI. ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Follow-up Comment #5, bug #16805 (project freeciv): When investigating a bit deeper, I discovered that PACKET_PLAYER_DIPLSTATE has the 'is-info' flag which is wrong there, as the key is calculated from the combination of players ids. Removing a re-creating a player may lose the information. ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Update of bug #16805 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #6: Fix attached, including the removal of the 'is-info' flag for the PACKET_PLAYER_DIPLSTATE. (file #10568, file #10569) ___ Additional Item Attachment: File name: S2_2_make_contact.diff Size:1 KB File name: trunk_make_contact.diffSize:1 KB ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev