Follow-up Comment #4, bug #16809 (project freeciv):
Any new barbarian should be easy and any new pirate should be hard.
As player I won't know when barbarians or pirates are created unless they are
near my cities, right? It would also be anoying having to set them every
time.
Follow-up Comment #5, bug #16809 (project freeciv):
Any new barbarian should be easy and any new pirate should be
hard.
Why that? I think barbarians and pirates should inherit the AI level from the
default one. And I think this is already the case.
Follow-up Comment #6, bug #16809 (project freeciv):
Just for fun. Some incentive against building coastal towns.
Inland save, coast unsafe.
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Follow-up Comment #7, bug #16809 (project freeciv):
Maybe the level commands could be modified into:
/ailevel level
/ailevel level player-name
/ailevel level default
/ailevel level pirates
/ailevel level barbarians
more like the /cmdlevel command.
Update of bug #16809 (project freeciv):
Status:None = Need Info
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Follow-up Comment #2, bug #16809 (project freeciv):
But what if I want weak barbarians and mean pirates?
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Follow-up Comment #3, bug #16809 (project freeciv):
/easy player-name
?
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URL:
http://gna.org/bugs/?16809
Summary: Barbarian/Pirates should have skill levels
Project: Freeciv
Submitted by: mrvn
Submitted on: Sunday 10/03/2010 at 00:34
Category: ai
Severity: 3 - Normal