[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #4, bug #16809 (project freeciv): Any new barbarian should be easy and any new pirate should be hard. As player I won't know when barbarians or pirates are created unless they are near my cities, right? It would also be anoying having to set them every time. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #5, bug #16809 (project freeciv): Any new barbarian should be easy and any new pirate should be hard. Why that? I think barbarians and pirates should inherit the AI level from the default one. And I think this is already the case. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #6, bug #16809 (project freeciv): Just for fun. Some incentive against building coastal towns. Inland save, coast unsafe. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #7, bug #16809 (project freeciv): Maybe the level commands could be modified into: /ailevel level /ailevel level player-name /ailevel level default /ailevel level pirates /ailevel level barbarians more like the /cmdlevel command. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Update of bug #16809 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #2, bug #16809 (project freeciv): But what if I want weak barbarians and mean pirates? ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
Follow-up Comment #3, bug #16809 (project freeciv): /easy player-name ? ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
URL: http://gna.org/bugs/?16809 Summary: Barbarian/Pirates should have skill levels Project: Freeciv Submitted by: mrvn Submitted on: Sunday 10/03/2010 at 00:34 Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.99+svn18101 Discussion Lock: Any Operating System: None Planned Release: ___ Details: I have both barabrians and pirates in my game and the AI is listed as skill level Easy. There should be a setting what level they get when they are created and that should have an effect on how dangerous they are. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev