[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-13 Thread Goswin von Brederlow

Follow-up Comment #4, bug #16809 (project freeciv):

Any new barbarian should be easy and any new pirate should be hard.
As player I won't know when barbarians or pirates are created unless they are
near my cities, right? It would also be anoying having to set them every
time.


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-13 Thread pepeto

Follow-up Comment #5, bug #16809 (project freeciv):

 Any new barbarian should be easy and any new pirate should be
 hard.

Why that? I think barbarians and pirates should inherit the AI level from the
default one. And I think this is already the case.


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-13 Thread Goswin von Brederlow

Follow-up Comment #6, bug #16809 (project freeciv):

Just for fun. Some incentive against building coastal towns.
Inland save, coast unsafe.


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-13 Thread pepeto

Follow-up Comment #7, bug #16809 (project freeciv):

Maybe the level commands could be modified into:

/ailevel level
/ailevel level player-name
/ailevel level default
/ailevel level pirates
/ailevel level barbarians

more like the /cmdlevel command.


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-09 Thread pepeto

Update of bug #16809 (project freeciv):

  Status:None = Need Info  


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-06 Thread Goswin von Brederlow

Follow-up Comment #2, bug #16809 (project freeciv):

But what if I want weak barbarians and mean pirates?


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-06 Thread pepeto

Follow-up Comment #3, bug #16809 (project freeciv):


/easy player-name

?

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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-02 Thread Goswin von Brederlow

URL:
  http://gna.org/bugs/?16809

 Summary: Barbarian/Pirates should have skill levels
 Project: Freeciv
Submitted by: mrvn
Submitted on: Sunday 10/03/2010 at 00:34
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.99+svn18101
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I have both barabrians and pirates in my game and the AI is listed as skill
level Easy. There should be a setting what level they get when they are
created and that should have an effect on how dangerous they are.





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