[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-12 Thread pepeto
Update of bug #16838 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-10 Thread pepeto
Update of bug #16838 (project freeciv): Category:None => client Assigned to:None => pepeto ___ Follow-up Comment #5: The current behavi

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread Daniel Markstedt
Follow-up Comment #4, bug #16838 (project freeciv): I had misunderstood the bug - in a big game, the status is updated late rather than never: up to 10s after accepting the ceasefire agreement. The exact time is random, though. I had a >50% repro rate in the beginning of a 25 player game. Your

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread pepeto
Follow-up Comment #3, bug #16838 (project freeciv): Oops, thanks... (file #10682) ___ Additional Item Attachment: File name: trunk_handle_player_diplstate2.diff Size:2 KB ___ Rep

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread Jordi Negrevernis i Font
Follow-up Comment #2, bug #16838 (project freeciv): There is a left over of an AI love patch... ___ Reply to this item at: ___ Message sent via/by Gna! http:

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-09 Thread pepeto
Update of bug #16838 (project freeciv): Status:None => Ready For Test Planned Release: => 2.3.0 ___ Follow-up Comment #1: I fail to reproduc

[Freeciv-Dev] [bug #16838] New diplo state not immediately shown in ui

2010-10-08 Thread Daniel Markstedt
URL: Summary: New diplo state not immediately shown in ui Project: Freeciv Submitted by: dmarks Submitted on: Saturday 10/09/2010 at 12:26 Category: None Severity: 3 - Normal