[Freeciv-Dev] [bug #17588] Cannot load default AI after compiling with AI modules enabled.

2014-04-14 Thread Marko Lindqvist
Follow-up Comment #4, bug #17588 (project freeciv): Committed as TRUNK:24290 S2_5:24291 S2_4:24292 ___ Reply to this item at: http://gna.org/bugs/?17588 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #17588] Cannot load default AI after compiling with AI modules enabled.

2014-01-29 Thread Marko Lindqvist
Update of bug #17588 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17588] Cannot load default AI after compiling with AI modules enabled.

2014-01-26 Thread Marko Lindqvist
Update of bug #17588 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.2, 2.5.0, 2.6.0 ___ Follow-up Comment #3: Attached patch adds

[Freeciv-Dev] [bug #17588] Cannot load default AI after compiling with AI modules enabled.

2012-07-06 Thread Marko Lindqvist
Update of bug #17588 (project freeciv): Category: ai = docs ___ Reply to this item at: http://gna.org/bugs/?17588 ___ Message sent

[Freeciv-Dev] [bug #17588] Cannot load default AI after compiling with AI modules enabled.

2011-01-28 Thread anonymous
Follow-up Comment #2, bug #17588 (project freeciv): --enable-debug worked, at least. Perhaps configure --help should mention something about this. ___ Reply to this item at: http://gna.org/bugs/?17588

[Freeciv-Dev] [bug #17588] Cannot load default AI after compiling with AI modules enabled.

2011-01-27 Thread anonymous
URL: http://gna.org/bugs/?17588 Summary: Cannot load default AI after compiling with AI modules enabled. Project: Freeciv Submitted by: None Submitted on: Fri Jan 28 01:00:03 2011 Category: None Severity:

[Freeciv-Dev] [bug #17588] Cannot load default AI after compiling with AI modules enabled.

2011-01-27 Thread Marko Lindqvist
Update of bug #17588 (project freeciv): Category:None = ai Assigned to:None = cazfi ___ Follow-up Comment #1: You have to either