[Freeciv-Dev] [bug #17892] Continue patrolling

2011-09-28 Thread DynV
Follow-up Comment #3, bug #17892 (project freeciv): +1 ___ Reply to this item at: ___ Message sent via/by Gna! http://gna.org/ _

[Freeciv-Dev] [bug #17892] Continue patrolling

2011-03-16 Thread Angelo Locritani
Follow-up Comment #2, bug #17892 (project freeciv): I agree with you. Instead of automatize the continue patrolling option, a simple new command like 'continue patrolling' can be issued to the unit. This command simply restore both end points of the patrolling for the unit __

[Freeciv-Dev] [bug #17892] Continue patrolling

2011-03-14 Thread David Lowe
Follow-up Comment #1, bug #17892 (project freeciv): I think it might be rather complicated to set up a series of conditions under which the patrolling unit keeps going or is disturbed. If it involves more than a simple yes/no question, we would need a new interface for all the clients. Perhaps

[Freeciv-Dev] [bug #17892] Continue patrolling

2011-03-14 Thread Angelo Locritani
URL: Summary: Continue patrolling Project: Freeciv Submitted by: alocritani Submitted on: lun 14 mar 2011 12:47:21 GMT Category: client-gtk-2.0 Severity: 1 - Wish