[Freeciv-Dev] [bug #17934] Multiple Transports - Choice

2012-06-24 Thread Jacob Nevins
Update of bug #17934 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17934] Multiple Transports - Choice

2011-11-06 Thread anonymous

Follow-up Comment #3, bug #17934 (project freeciv):



This is a previously requested change

see http://gna.org/bugs/?13943

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[Freeciv-Dev] [bug #17934] Multiple Transports - Choice

2011-03-23 Thread David Lowe

URL:
  http://gna.org/bugs/?17934

 Summary: Multiple Transports - Choice
 Project: Freeciv
Submitted by: doctorjlowe
Submitted on: Wed 23 Mar 2011 02:36:17 PM GMT
Category: client
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

If more than one transport is present when a unit is given the Load command,
it will load into some [random?] transport.  Please give the user a palette to
choose from of available transports.  It would be particularly beneficial if
the user could see details of the individual transports such as free movement
points and which units it is already carrying.




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[Freeciv-Dev] [bug #17934] Multiple Transports - Choice

2011-03-23 Thread Jacob Nevins

Follow-up Comment #1, bug #17934 (project freeciv):

Have a look at Matthias Pfafferodt's work in progress in patch #2270. I don't
know if it specifically addresses this annoyance, but any fix would need to
coordinate with what he's doing.

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