Update of bug #18231 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, bug #18231 (project freeciv):
- Updated patch according to comment #2 suggestion, and added related code
comment
(file #13270)
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Additional Item Attachment:
File name: PopcostCheckFix_18231-2.diff Size:1 KB
URL:
http://gna.org/bugs/?18231
Summary: AI do not take into account pop cost of settlers to
buy them
Project: Freeciv
Submitted by: tirolalira
Submitted on: miƩ 15 jun 2011 15:01:03 GMT
Category: ai
Follow-up Comment #2, bug #18231 (project freeciv):
I have tested this change over current trunk rev19760 and it seems to work.
But there is a remaining minor issue, that I already noticed before this
patch:
If the settler (pop_cost=1) is finished just the same turn that the city
grows to pop