[Freeciv-Dev] [bug #18328] Ruleset server settings are case-sensitive

2011-08-16 Thread Jacob Nevins
Update of bug #18328 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #18328] Ruleset server settings are case-sensitive

2011-07-26 Thread Jacob Nevins
Follow-up Comment #2, bug #18328 (project freeciv): The reason the behaviour when reading game.ruleset is different from that on the server command line is that the various types of options are mapped onto the secfile format's native representations of those types. For instance, secfile likes to

[Freeciv-Dev] [bug #18328] Ruleset server settings are case-sensitive

2011-07-26 Thread Jacob Nevins
Update of bug #18328 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn Planned Release: = 2.3.1,2.4.0

[Freeciv-Dev] [bug #18328] Ruleset server settings are case-sensitive

2011-07-11 Thread Micke
URL: http://gna.org/bugs/?18328 Summary: Ruleset server settings are case-sensitive Project: Freeciv Submitted by: someswede Submitted on: Mon Jul 11 16:46:39 2011 Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #18328] Ruleset server settings are case-sensitive

2011-07-11 Thread Micke
Follow-up Comment #1, bug #18328 (project freeciv): something, DISABLED, FALSE does not work either, instead one has to use something, 0, FALSE even if the server command is /set something disabled I'm not sure if this should be considered a bug or just an annoying inconsistency.