Update of bug #18328 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
Reply to this item at:
Follow-up Comment #2, bug #18328 (project freeciv):
The reason the behaviour when reading game.ruleset is different from that on
the server command line is that the various types of options are mapped onto
the secfile format's native representations of those types. For instance,
secfile likes to
Update of bug #18328 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release: = 2.3.1,2.4.0
URL:
http://gna.org/bugs/?18328
Summary: Ruleset server settings are case-sensitive
Project: Freeciv
Submitted by: someswede
Submitted on: Mon Jul 11 16:46:39 2011
Category: rulesets
Severity: 3 - Normal
Follow-up Comment #1, bug #18328 (project freeciv):
something, DISABLED, FALSE
does not work either, instead one has to use
something, 0, FALSE
even if the server command is /set something disabled
I'm not sure if this should be considered a bug or just an annoying
inconsistency.