[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2012-06-24 Thread Jacob Nevins
Follow-up Comment #7, bug #18717 (project freeciv): On freeciv-dev http://mail.gna.org/public/freeciv-dev/2012-06/msg00222.html Michal replies: A city with a warrior inside would have full vision radius. An empty city sees less. ___ Reply

Re: [Freeciv-Dev] [bug #18717] Big city radius, fog of war

2012-06-19 Thread Michal Mazurek
On Tue, Jun 19, 2012 at 12:40:38AM +0200, Marko Lindqvist wrote: Follow-up Comment #6, bug #18717 (project freeciv): I actually like the fact that the vision radius is less than the city radius. I would expect it to autoarrange workers That does not make any sense to me. You want to

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2012-06-18 Thread Marko Lindqvist
Follow-up Comment #6, bug #18717 (project freeciv): I actually like the fact that the vision radius is less than the city radius. I would expect it to autoarrange workers That does not make any sense to me. You want to have city radius (which means just area where workers can be placed)

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-24 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #18717 (project freeciv): How do you expect the server to react if a worked tile is not seen anymore? ___ Reply to this item at: http://gna.org/bugs/?18717 ___

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-24 Thread Michal Mazurek
Follow-up Comment #4, bug #18717 (project freeciv): This is a good question. I would expect it to autoarrange workers, like clicking on the city icon in the city dialogue would. This might not be what others expect (set worker to specialist?) I didn't check, I wonder what happens at turn change

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-24 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #18717 (project freeciv): I didn't check, I wonder what happens at turn change when a worker disappears. Assertion failure I presume. Could you test this. It would help to decide that to do. I would also like to express how much i hate gna. That's bad about gna?

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #18717 (project freeciv): In that case you should increase the city radius - it makes no sense if the city can work such a big radius but not see the tiles. Perhaps a check should be added: city radius = city vision radius? If you want to work with this limitation you

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-22 Thread Michal Mazurek
Follow-up Comment #2, bug #18717 (project freeciv): I actually like the fact that the vision radius is less than the city radius. ___ Reply to this item at: http://gna.org/bugs/?18717 ___

[Freeciv-Dev] [bug #18717] Big city radius, fog of war

2011-09-21 Thread Michal Mazurek
URL: http://gna.org/bugs/?18717 Summary: Big city radius, fog of war Project: Freeciv Submitted by: akfaew Submitted on: Thu Sep 22 05:33:02 2011 Category: None Severity: 3 - Normal