Follow-up Comment #7, bug #18717 (project freeciv):
On freeciv-dev http://mail.gna.org/public/freeciv-dev/2012-06/msg00222.html
Michal replies: A city with a warrior inside would have full vision radius.
An empty city sees less.
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On Tue, Jun 19, 2012 at 12:40:38AM +0200, Marko Lindqvist wrote:
Follow-up Comment #6, bug #18717 (project freeciv):
I actually like the fact that the vision radius is less than the
city radius.
I would expect it to autoarrange workers
That does not make any sense to me. You want to
Follow-up Comment #6, bug #18717 (project freeciv):
I actually like the fact that the vision radius is less than the
city radius.
I would expect it to autoarrange workers
That does not make any sense to me. You want to have city radius (which means
just area where workers can be placed)
Follow-up Comment #3, bug #18717 (project freeciv):
How do you expect the server to react if a worked tile is not seen anymore?
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Follow-up Comment #4, bug #18717 (project freeciv):
This is a good question. I would expect it to autoarrange workers, like
clicking on the city icon in the city dialogue would. This might not be what
others expect (set worker to specialist?)
I didn't check, I wonder what happens at turn change
Follow-up Comment #5, bug #18717 (project freeciv):
I didn't check, I wonder what happens at turn change when a
worker disappears. Assertion failure I presume.
Could you test this. It would help to decide that to do.
I would also like to express how much i hate gna.
That's bad about gna?
Follow-up Comment #1, bug #18717 (project freeciv):
In that case you should increase the city radius - it makes no sense if the
city can work such a big radius but not see the tiles. Perhaps a check should
be added: city radius = city vision radius? If you want to work with this
limitation you
Follow-up Comment #2, bug #18717 (project freeciv):
I actually like the fact that the vision radius is less than the city radius.
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URL:
http://gna.org/bugs/?18717
Summary: Big city radius, fog of war
Project: Freeciv
Submitted by: akfaew
Submitted on: Thu Sep 22 05:33:02 2011
Category: None
Severity: 3 - Normal