[Freeciv-Dev] [bug #19015] tile_init() doesn't initialize bases vector

2012-03-10 Thread Jacob Nevins
Follow-up Comment #5, bug #19015 (project freeciv):

For release reporting purposes, I think this fix (while a good idea) has no
functional effect currently. tile_init() is only called from map_allocate(),
on tile structures allocated with calloc(), which will thus already have been
zero-initialised. (Checked S2_3, S2_4, and trunk.)

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[Freeciv-Dev] [bug #19015] tile_init() doesn't initialize bases vector

2012-01-16 Thread Marko Lindqvist

Update of bug #19015 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #19015] tile_init() doesn't initialize bases vector

2011-11-17 Thread Marko Lindqvist

URL:
  http://gna.org/bugs/?19015

 Summary: tile_init() doesn't initialize bases vector
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 18 Nov 2011 12:31:13 AM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.8, 2.3.2, 2.4.0, 2.5.0

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Details:

Fix attached



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File Attachments:


---
Date: Fri 18 Nov 2011 12:31:13 AM EET  Name: InitTileBases.diff  Size: 437B  
By: cazfi

http://gna.org/bugs/download.php?file_id=14573

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