Update of bug #19957 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Reply to this item at:
Follow-up Comment #1, bug #19957 (project freeciv):
It's easy enough to fix this, but can I first check that the intent wasn't to
make this available on the client?
Entering something like find.tile(0,0):set_label(Hello) in the client Lua
console does actually work at the moment, in that the
Follow-up Comment #2, bug #19957 (project freeciv):
Just wanted to check there wasn't some plan for client-side
private labels.
While per-player labels would make sense, they too, if ever implemented, must
go to server side to be added in savegames.
Update of bug #19957 (project freeciv):
Status:None = Ready For Test
Assigned to:None = jtn
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Follow-up Comment #3:
* Invent
URL:
http://gna.org/bugs/?19957
Summary: Move Lua tile:set_label() from tolua_game to
tolua_server
Project: Freeciv
Submitted by: jtn
Submitted on: Thu Jul 19 01:41:49 2012
Category: None
Severity: 3 -