[Freeciv-Dev] [bug #19957] Move Lua tile:set_label() from tolua_game to tolua_server

2012-07-22 Thread Jacob Nevins
Update of bug #19957 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #19957] Move Lua tile:set_label() from tolua_game to tolua_server

2012-07-20 Thread Jacob Nevins
Follow-up Comment #1, bug #19957 (project freeciv): It's easy enough to fix this, but can I first check that the intent wasn't to make this available on the client? Entering something like find.tile(0,0):set_label(Hello) in the client Lua console does actually work at the moment, in that the

[Freeciv-Dev] [bug #19957] Move Lua tile:set_label() from tolua_game to tolua_server

2012-07-20 Thread Marko Lindqvist
Follow-up Comment #2, bug #19957 (project freeciv): Just wanted to check there wasn't some plan for client-side private labels. While per-player labels would make sense, they too, if ever implemented, must go to server side to be added in savegames.

[Freeciv-Dev] [bug #19957] Move Lua tile:set_label() from tolua_game to tolua_server

2012-07-20 Thread Jacob Nevins
Update of bug #19957 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #3: * Invent

[Freeciv-Dev] [bug #19957] Move Lua tile:set_label() from tolua_game to tolua_server

2012-07-18 Thread Jacob Nevins
URL: http://gna.org/bugs/?19957 Summary: Move Lua tile:set_label() from tolua_game to tolua_server Project: Freeciv Submitted by: jtn Submitted on: Thu Jul 19 01:41:49 2012 Category: None Severity: 3 -