[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran
Update of bug #20020 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran
URL: http://gna.org/bugs/?20020 Summary: civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran Project: Freeciv Submitted by: jtn Submitted on: Fri Aug 3 23:11:21 2012 Category: rulesets Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: 2.3.2 Discussion Lock: Any Operating System: Any Planned Release: 2.3.3,2.4.0,2.5.0 ___ Details: civ1/effects.ruleset has the usual communist-veteran-build effect for unitflag Diplomat units, but the only such buildable unit (the Diplomat) is flagged as NoVeteran. This is mostly harmless, but leads to misleading government help for Communism (Veteran Diplomat units.) ___ Reply to this item at: http://gna.org/bugs/?20020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran
Update of bug #20020 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #1: Do you have civ1 reference to check which side is the bug, or is this something where we are not compatible no matter what way we choose? It's possible that NoVeteran was originally added just to avoid Barracks producing veteran diplomats, but they still should be produced under Communism. ___ Reply to this item at: http://gna.org/bugs/?20020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran
Update of bug #20020 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-civ1-communist-diplomat-no-veteran.patch Size:0 KB File name: S2_4-civ1-communist-diplomat-no-veteran.patch Size:0 KB File name: S2_3-civ1-communist-diplomat-no-veteran.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?20020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran
Follow-up Comment #2, bug #20020 (project freeciv): I don't have an authoritative reference, but this thread http://forums.civfanatics.com/showthread.php?t=200093 suggests that you could built veteran Diplomats in cities with Barracks, but that their veterancy was cosmetic and had no effect. We could arrange to be bug-compatible in that regard, but it seems cleaner not to allow veterancy. ___ Reply to this item at: http://gna.org/bugs/?20020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20020] civ1: Communism veteran-diplomats effect, but diplomats are NoVeteran
Update of bug #20020 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?20020 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev