[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset
Update of bug #20507 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset
Update of bug #20507 (project freeciv): Status:None = Ready For Test Assigned to:None = jtn ___ Follow-up Comment #3: Attached patch copies relevant bits of barbarians/pirates.ruleset bodily into civ2/nations.ruleset to quell the warnings. (civ2 nations seem to have only two leaders each, but I wasn't sure what the right thing was for barbarian nations, so I kept all the leaders.) (file #17732) ___ Additional Item Attachment: File name: trunk-S2_4-civ2-barbarians.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset
Update of bug #20507 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset
Follow-up Comment #2, bug #20507 (project freeciv): (Did civ2 even have pirates?) Yes and no. civ/2 had just one barbarian nation that could attack either from land or sea. Freeciv has always had them as separate players. Hacks of earlier versions where those players shared same nation were very ugly and buggy, so we made separate Pirate nation for sea barbarians. ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset
Follow-up Comment #1, bug #20507 (project freeciv): I think it's harmless. Certainly when I just tested civ2, I had no trouble running into pirates. The obvious way to fix it is to fork barbarian/pirate nations, the same way all the other civ2 nations are forked. (Did civ2 even have pirates?) ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20507] Barbarian nations in unknown group in civ2 ruleset
URL: http://gna.org/bugs/?20507 Summary: Barbarian nations in unknown group in civ2 ruleset Project: Freeciv Submitted by: cazfi Submitted on: Thu 14 Feb 2013 03:22:15 AM EET Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Loading civ2 ruleset with -d 3: 3: Nation Barbarian: Unknown group Core. 3: Nation Pirate: Unknown group Core. I'm not sure if this has potential to cause any real harm in game when barbarians are supposed to appear. ___ Reply to this item at: http://gna.org/bugs/?20507 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev