URL: <http://gna.org/bugs/?20591>
Summary: AI does not take effects into account that are based on techs only Project: Freeciv Submitted by: imhotep Submitted on: Tue 05 Mar 2013 04:30:12 PM GMT Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: Background: I have a modpack where a lot of effects require only techs, not improvements (For example the knowledge Barter or Pottery reduce waste directly, without the need of any additional building.) Problem: All tech assessment is done for improvements only. Effects that don't have an improvement in the req list are ignored. I would like to try to get a patch for this, but it looks like I will have to get some other things (bugs?) out of the way, first. (I'm thinking of aicity.c:improvement_effect_value, especially, which, ohm, doesn't look like it was the final perfect version.) _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?20591> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev