URL:
  <http://gna.org/bugs/?20591>

                 Summary: AI does not take effects into account that are based
on techs only
                 Project: Freeciv
            Submitted by: imhotep
            Submitted on: Tue 05 Mar 2013 04:30:12 PM GMT
                Category: ai
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

Background:
I have a modpack where a lot of effects require only techs, not improvements
(For example the knowledge Barter or Pottery reduce waste directly, without
the need of any additional building.)

Problem:
All tech assessment is done for improvements only.

Effects that don't have an improvement in the req list are ignored.

I would like to try to get a patch for this, but it looks like I will have to
get some other things (bugs?) out of the way, first.
(I'm thinking of aicity.c:improvement_effect_value, especially, which, ohm,
doesn't look like it was the final perfect version.)




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