[Freeciv-Dev] [bug #20634] City size x, citizen count y with alternating movement

2015-01-20 Thread Marko Lindqvist
Update of bug #20634 (project freeciv): Planned Release: 2.4.1, 2.5.0, 2.6.0 = 2.6.0, 3.0.0 ___ Follow-up Comment #2: Not a regression, not a serious bug, and I now assume that any fix would be so involved that

[Freeciv-Dev] [bug #20634] City size x, citizen count y with alternating movement

2013-10-09 Thread Marko Lindqvist
Update of bug #20634 (project freeciv): Planned Release: 2.4.0,2.5.0 = 2.4.1, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?20634 ___ Message sent

[Freeciv-Dev] [bug #20634] City size x, citizen count y with alternating movement

2013-04-23 Thread Marko Lindqvist
Follow-up Comment #1, bug #20634 (project freeciv): This has actually happened with all the alternating movement autogames I've run since in S2_4, one or two every day, while there can go full week without me seeing any other error from any of the 10 other tests. As there's code to fix the

[Freeciv-Dev] [bug #20634] City size x, citizen count y with alternating movement

2013-04-06 Thread Jacob Nevins
Update of bug #20634 (project freeciv): Planned Release: = 2.4.0,2.5.0 ___ Reply to this item at: http://gna.org/bugs/?20634 ___ Message sent

[Freeciv-Dev] [bug #20634] City size x, citizen count y with alternating movement

2013-04-06 Thread Jacob Nevins
Update of bug #20634 (project freeciv): Release: = S2_4 ___ Reply to this item at: http://gna.org/bugs/?20634 ___ Message sent

[Freeciv-Dev] [bug #20634] City size x, citizen count y with alternating movement

2013-03-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20634 Summary: City size x, citizen count y with alternating movement Project: Freeciv Submitted by: cazfi Submitted on: Thu 21 Mar 2013 10:13:27 AM EET Category: general