[Freeciv-Dev] [bug #20713] Tilespec river types list not cleared when ruleset changes

2013-05-29 Thread Marko Lindqvist
Update of bug #20713 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #20713] Tilespec river types list not cleared when ruleset changes

2013-05-26 Thread Marko Lindqvist
Update of bug #20713 (project freeciv):

  Status:None = Ready For Test 
 Planned Release:   2.5.0 = 2.5.0, 2.6.0   

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Follow-up Comment #1:

Fix

(file #18014)
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Additional Item Attachment:

File name: TilesetRulesetReset.patch  Size:1 KB


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[Freeciv-Dev] [bug #20713] Tilespec river types list not cleared when ruleset changes

2013-04-04 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20713

 Summary: Tilespec river types list not cleared when ruleset
changes
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 05 Apr 2013 12:56:23 AM EEST
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.5.0

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Details:

tilespec.c maintains list of road types that are drawn with river style gfx.
The list is created a new when tileset changes, but changing rulesets just
adds new river types to it.

To reproduce:
1) Launch client to new game pregame using Amplio2. Classic ruleset gets
automatically loaded, with road id 2 as River.
2) Change ruleset to Alien, which has Maglev in 2.
3) Start game
4) Place some Maglevs in the editor. There's river graphics drawn in addition
to road graphics.





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