[Freeciv-Dev] [bug #21509] City Report shows lost Cities

2014-01-18 Thread anonymous
URL:
  http://gna.org/bugs/?21509

 Summary: City Report shows lost Cities
 Project: Freeciv
Submitted by: None
Submitted on: Sa 18 Jan 2014 14:36:50 UTC
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: chr...@cknoke.de
 Open/Closed: Open
 Release: 2.4.0
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

Musketiere beim Angriff der portugiesischen Kanone verloren
Joao hat Al-Mukalla Erobert und Beute im Wert von 7 Goldstücken gemacht.
Die Portugiesen haben Physik von Ihnen gestohlen!

city report:

Al-Mukalla Gr. 4 normal 0/0/0/0 Derzeit in Bau: (keine) (0/1)

Freeciv-server 2.4.0 (pre?) on ARM w/o FPU (sheeva)





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[Freeciv-Dev] [bug #21509] City Report shows lost Cities

2014-01-18 Thread Jacob Nevins
Follow-up Comment #1, bug #21509 (project freeciv):

Can you give a bit more detail? Which client, for instance?

When I test with the 2.4.0 release and the Gtk2 client, if I have the cities
report (F4) up when someone else takes over one of my cities (not destroying
it), the lost city is correctly removed from the cities report.

 Freeciv-server 2.4.0 (pre?) on ARM w/o FPU (sheeva)
(Is that a SheevaPlug http://en.wikipedia.org/wiki/SheevaPlug? Cool :)

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[Freeciv-Dev] [bug #21509] City Report shows lost Cities

2014-01-18 Thread Christian Knoke
Follow-up Comment #2, bug #21509 (project freeciv):


Both are =2.4.0, the client is GTK2 on i386


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