Update of bug #21898 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #21898 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #7:
Indeed, the client is not updated if there are units with vision of the site
after the city is
Follow-up Comment #6, bug #21898 (project freeciv):
At least server side works here...
I'm not sure if client side would be updated if there would be unit with
vision of the site after the city has gone. In my test I lost the vision
completely with the city, and thus I found out about loss of
Update of bug #21898 (project freeciv):
Status:None = In Progress
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Follow-up Comment #5:
Unfortunately, the associated theoretical S2_5 patch didn't actually work in
practice (at least
Update of bug #21898 (project freeciv):
Category:None = general
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Follow-up Comment #4:
would the attached patch accomplish that
That's exactly the patch I were about to write. ;-)
Update of bug #21898 (project freeciv):
Assigned to:None = persia
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http://gna.org/bugs/?21898
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Follow-up Comment #2, bug #21898 (project freeciv):
build a road over a river before one has Bridge Building is a
bit of a rules hack, and probably ought be disallowed.
In a way yes, but
- It has always been allowed (civ/2, freeciv 2.5)
- Handling generic case of player wouldn't be able to
Follow-up Comment #3, bug #21898 (project freeciv):
As an example, do you mean that if a ruleset prohibits Railroad on Mountains,
Railroad is AlwaysOnCityCenter, and cities are allowed on Mountains, the
Railroad is removed when the city is destroyed if the city is on Mountains,
but not if it is
URL:
http://gna.org/bugs/?21898
Summary: City destruction and AlwaysOnCityCenter extras
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 07 Apr 2014 11:23:31 PM EEST
Category: None
Severity: 3 -
Follow-up Comment #1, bug #21898 (project freeciv):
If anything is removed, only infrastructure that could not exist on that tile
if it were not a city (so can't exist once the city is no longer active)
should be removed. This matches ancient behaviour. In terms of narrative, it
makes sense
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