[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-05-22 Thread Emmet Hikory
Update of bug #21898 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-05-17 Thread Emmet Hikory
Update of bug #21898 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: Indeed, the client is not updated if there are units with vision of the site after the city is

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-05-13 Thread Marko Lindqvist
Follow-up Comment #6, bug #21898 (project freeciv): At least server side works here... I'm not sure if client side would be updated if there would be unit with vision of the site after the city has gone. In my test I lost the vision completely with the city, and thus I found out about loss of

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-05-10 Thread Emmet Hikory
Update of bug #21898 (project freeciv): Status:None = In Progress ___ Follow-up Comment #5: Unfortunately, the associated theoretical S2_5 patch didn't actually work in practice (at least

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-05-09 Thread Marko Lindqvist
Update of bug #21898 (project freeciv): Category:None = general ___ Follow-up Comment #4: would the attached patch accomplish that That's exactly the patch I were about to write. ;-)

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-05-09 Thread Emmet Hikory
Update of bug #21898 (project freeciv): Assigned to:None = persia ___ Reply to this item at: http://gna.org/bugs/?21898 ___ Message sent

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-04-08 Thread Marko Lindqvist
Follow-up Comment #2, bug #21898 (project freeciv): build a road over a river before one has Bridge Building is a bit of a rules hack, and probably ought be disallowed. In a way yes, but - It has always been allowed (civ/2, freeciv 2.5) - Handling generic case of player wouldn't be able to

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-04-08 Thread Emmet Hikory
Follow-up Comment #3, bug #21898 (project freeciv): As an example, do you mean that if a ruleset prohibits Railroad on Mountains, Railroad is AlwaysOnCityCenter, and cities are allowed on Mountains, the Railroad is removed when the city is destroyed if the city is on Mountains, but not if it is

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-04-07 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21898 Summary: City destruction and AlwaysOnCityCenter extras Project: Freeciv Submitted by: cazfi Submitted on: Mon 07 Apr 2014 11:23:31 PM EEST Category: None Severity: 3 -

[Freeciv-Dev] [bug #21898] City destruction and AlwaysOnCityCenter extras

2014-04-07 Thread Emmet Hikory
Follow-up Comment #1, bug #21898 (project freeciv): If anything is removed, only infrastructure that could not exist on that tile if it were not a city (so can't exist once the city is no longer active) should be removed. This matches ancient behaviour. In terms of narrative, it makes sense