[Freeciv-Dev] [bug #22040] AI creates too many triremes
Follow-up Comment #7, bug #22040 (project freeciv): This has a release target of 2.4.3, which approaches. Does someone have an idea to fix this? ___ Reply to this item at: http://gna.org/bugs/?22040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22040] AI creates too many triremes
Update of bug #22040 (project freeciv): Status: Ready For Test = Confirmed ___ Follow-up Comment #6: Passanger lost -patch now handled in patch #4711, this ticket is for the general problem. ___ Reply to this item at: http://gna.org/bugs/?22040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22040] AI creates too many triremes
Follow-up Comment #5, bug #22040 (project freeciv): There actually was handling of passenger death in unit_free -callback. Attached version of the patch removes it. So now the patch moves the check from unit_free to unit_lost, since latter gets called for any reason control to unit is lost, former only when unit is completely removed from the game. (file #20772, file #20773) ___ Additional Item Attachment: File name: PassengerDeath-2.patch Size:4 KB File name: PassengerDeath-S2_4-2.patchSize:2 KB ___ Reply to this item at: http://gna.org/bugs/?22040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22040] AI creates too many triremes
Follow-up Comment #3, bug #22040 (project freeciv): Looked at the attachment screenshot, and there's sails (like I have experienced), *not* triremes as original submission claimed. ___ Reply to this item at: http://gna.org/bugs/?22040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22040] AI creates too many triremes
Update of bug #22040 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #4: Untested patch to address one problem I noticed - death of potential passenger does not free the ferry but leaves it forever allocated. (file #20767, file #20768) ___ Additional Item Attachment: File name: PassengerDeath.patch Size:4 KB File name: PassengerDeath-S2_4.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22040] AI creates too many triremes
Follow-up Comment #2, bug #22040 (project freeciv): When forming an alliance with an AI, I have noticed so many triremes to create temporary bridges. Game asks permission to transfer between triremes from a worker agent. My workers sometimes travel 20 squares across AI triremes to arrive at a nearby continent. It's very much like ants in a tree. Very similar as described by the Ant worker AI used by telecoms for load balancing hardware (Traveling Salesmen Problem, etc). ___ Reply to this item at: http://gna.org/bugs/?22040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22040] AI creates too many triremes
URL: http://gna.org/bugs/?22040 Summary: AI creates too many triremes Project: Freeciv Submitted by: andreasr Submitted on: Wed 14 May 2014 08:31:17 PM UTC Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: I've seen many games recently where the AI creates way too many triremes, which it moves around aimlessly on the map. See the screenshot. On the screenshot there are probably around 30 triremes. This is from the latest Freeciv C server SVN trunk revision, running on Freeciv-web. I think it's some kind of bug in the AI code related to transports and boats. I don't have a savegame of this at the moment, but I've seen it in quite a few games recently and it should be possible to reproduce. ___ File Attachments: --- Date: Wed 14 May 2014 08:31:17 PM UTC Name: lots-of-boats.png Size: 662kB By: andreasr http://gna.org/bugs/download.php?file_id=20738 ___ Reply to this item at: http://gna.org/bugs/?22040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22040] AI creates too many triremes
Follow-up Comment #1, bug #22040 (project freeciv): I wonder if this is a new bug or the ages old one that I've usually seen only later in the game - AI has been too busy to build unneeded triremes but I've seen some 500 Sails collected to small area of the sea. I've been hoping that the recentish fixes to ferry stats updates would have helped, but it sounds like the problem is worse than ever. ___ Reply to this item at: http://gna.org/bugs/?22040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev