[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-18 Thread Emmet Hikory
Follow-up Comment #1, bug #22359 (project freeciv): Which ruleset is loaded for these backtraces? Are they different rulesets? ___ Reply to this item at: http://gna.org/bugs/?22359 ___

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-18 Thread Marko Lindqvist
Follow-up Comment #2, bug #22359 (project freeciv): freeciv-web has its own ruleset, simplified version of classic ruleset that does not expose features unimplemented in freeciv-web. https://github.com/freeciv/freeciv-web/tree/master/freeciv/data/fcweb

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-18 Thread Andreas Røsdal
Follow-up Comment #3, bug #22359 (project freeciv): Here's how to reproduce this infinite loop: - Start a new game on Freeciv-web with the 'techlevel 100' setting. - End the first turn. - The server will then freeze, using 100% CPU. I think that the Freeciv server is running the loop in

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-18 Thread Andreas Røsdal
Follow-up Comment #4, bug #22359 (project freeciv): I also get the same server problem in the Freeciv GTK2 client running the Freeciv C server from current trunk. ___ Reply to this item at: http://gna.org/bugs/?22359

[Freeciv-Dev] [bug #22359] Infinite loop in pick_random_tech

2014-07-17 Thread Andreas Rosdal
URL: http://gna.org/bugs/?22359 Summary: Infinite loop in pick_random_tech Project: Freeciv Submitted by: andreasr Submitted on: Thu 17 Jul 2014 07:16:55 PM UTC Category: freeciv-web Severity: 4 -