[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0
Update of bug #22571 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22571 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0
Follow-up Comment #6, bug #22571 (project freeciv): Do you have a savegame I can see the message. I was using file #21667. I don't have an exact record of what I did, and didn't try it multiple times, so I don't know if it's reproducible. --jtn ___ Reply to this item at: http://gna.org/bugs/?22571 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0
Update of bug #22571 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #7: Of course, my patch didn't work with move_rate=0 moves_left=0. Fix attached. (file #22142) ___ Additional Item Attachment: File name: goto_get_turns.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?22571 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0
Update of bug #22571 (project freeciv): Status: Fixed = In Progress Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/bugs/?22571 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0
Follow-up Comment #4, bug #22571 (project freeciv): While re-testing bug #21932 with S2_4 r26289 (containing this fix), I still got 'Tileset amplio2 doesn't support long goto paths, such as -1. Path not displayed as expected.' ___ Reply to this item at: http://gna.org/bugs/?22571 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0
Update of bug #22571 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22571 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22571] Client goto not able to handle move_rate=0, moves_left0
URL: http://gna.org/bugs/?22571 Summary: Client goto not able to handle move_rate=0, moves_left0 Project: Freeciv Submitted by: pepeto Submitted on: ven. 05 sept. 2014 08:42:03 CEST Category: client Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: S2_4, S2_5, trunk Discussion Lock: Any Operating System: Any Planned Release: 2.4.4, 2.5.0, 2.6.0 ___ Details: Detached part from bug #21932. Jacobs wrote at comment 9 http://gna.org/bugs/?21932#comment9: (I also see Tileset amplio2 doesn't support long goto paths, such as -1. Path not displayed as expected. in the client console when I'm playing with this.) The attached patch fix this issue. ___ File Attachments: --- Date: ven. 05 sept. 2014 08:42:03 CEST Name: client_goto_nil_move_rate_turns.patch Size: 941 o By: pepeto http://gna.org/bugs/download.php?file_id=22032 ___ Reply to this item at: http://gna.org/bugs/?22571 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev