[Freeciv-Dev] [bug #22823] World-ranged tech requirements have implicit survives flag
Update of bug #22823 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?22823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22823] World-ranged tech requirements have implicit survives flag
Update of bug #22823 (project freeciv): Status: In Progress = Ready For Test Planned Release: 2.6.0 = 2.4.4, 2.5.0, 2.6.0 ___ Follow-up Comment #2: Also patches for stable branches which correct autogenerated help to match the semantics on those branches (which aren't changing). (I don't think this affects any rulesets I know about.) (file #22668, file #22669) ___ Additional Item Attachment: File name: trunk-world-tech-survives.patch Size:27 KB File name: S2_5-S2_4-world-tech-survives.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?22823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22823] World-ranged tech requirements have implicit survives flag
URL: http://gna.org/bugs/?22823 Summary: World-ranged tech requirements have implicit survives flag Project: Freeciv Submitted by: jtn Submitted on: Sat 18 Oct 2014 12:41:20 BST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.6.0 ___ Details: I think bits in the global_advances[] cache, once set, are never cleared. On S2_5 and prior, this cache is used to obsolete great wonders. That's good; if a tech is lost by all players, we wouldn't want the wonder coming back to life. (Certainly found_new_tech() wouldn't cope with this, when notifying players.) global_advances[] is also used to implement world-ranged tech requirements (is_tech_in_range()). So this is currently a survives type effect, and an equivalent non-survives effect is not available. I think we should move to only use global_advances[] when the survives flag is set in a requirement, and implement a non-survives world-ranged player tech requirement that really iterates over all players. (I don't think this will be used often enough to warrant a cache at first.) From 2.6, wonder obsoletion is generalised to use effects. If we made this change, we'd have to change rulesets to add a survives flag to these requirements (and document this in the ruleset upgrade notes). ___ Reply to this item at: http://gna.org/bugs/?22823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #22823] World-ranged tech requirements have implicit survives flag
Update of bug #22823 (project freeciv): Status:None = In Progress Assigned to:None = jtn ___ Follow-up Comment #1: Working on a patch for this. I've adjusted most rules so that there's no behaviour change. These are the exceptions: * Inspire_Partisans effects (if everyone forgets Guerilla Warfare, it stops happening) * Alien ruleset Soul penalty on players that don't know it goes away if everyone forgets it. ___ Reply to this item at: http://gna.org/bugs/?22823 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev