[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-20 Thread Jacob Nevins
Update of bug #22827 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-19 Thread Jacob Nevins
Follow-up Comment #2, bug #22827 (project freeciv):

Yes, I will.

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[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-19 Thread Jacob Nevins
Update of bug #22827 (project freeciv):

 Planned Release:  2.5.0-beta2, 2.6.0 = 2.4.4, 2.5.0-beta2, 2.6.0


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[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-19 Thread Jacob Nevins
Update of bug #22827 (project freeciv):

  Status: In Progress = Ready For Test 

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Additional Item Attachment:

File name: trunk-S2_5-multiplayer-lua-i18n.patch Size:2 KB
File name: S2_4-multiplayer-lua-i18n.patch Size:2 KB


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[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-18 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?22827

 Summary: multiplayer ruleset: i18n problems with script.lua
 Project: Freeciv
Submitted by: jtn
Submitted on: Sat 18 Oct 2014 20:52:02 BST
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 2.5.0-beta2, 2.6.0

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Details:

Problems introduced with patch #5355 / patch #5358:
* script.lua not included in POTFILES.
* Once it is, xgettext doesn't understand the .. Lua syntax used to
concatenate two string fragments. I don't see a way round this other than to
keep it all on a single line.




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[Freeciv-Dev] [bug #22827] multiplayer ruleset: i18n problems with script.lua

2014-10-18 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #22827 (project freeciv):

Feel free to take patch #5355 and patch #5358 if you wish to take care of 2.4
at the same time you do this.

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