[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Marko Lindqvist
Follow-up Comment #7, bug #23446 (project freeciv): AIUNIT_ATTACK goto_tile == NULL sounds a lot like recent (HEAD commit in S2_5 aidata.c, in fact) bug #23107. ...at least it added the now failing assert. ___ Reply to this item at:

[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Jacob Nevins
Follow-up Comment #6, bug #23446 (project freeciv): Loading savegame and hitting Turn Done doesn't show the issue. Examining the savegame, there are plenty of AI Diplomats and Spies, with and without goto_tile (go=TRUE/FALSE). No clue which of them might have been on attack missions, don't think

[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Jacob Nevins
Update of bug #23446 (project freeciv): Category: general = ai Summary: Server crash with spy = Server crash with AI diplomat/spy ___ Follow-up Comment #5: Assertion

[Freeciv-Dev] [bug #23446] Server crash with AI diplomat/spy

2015-05-02 Thread Jordi Negrevernis i Font
Follow-up Comment #8, bug #23446 (project freeciv): I have aplyied this patch to the server. At least, we the assert happens the server will not crash. I suppose that it's not reproducible because that states of the AI are not saved. (file #24424)