[Freeciv-Dev] [bug #23516] Unhardcode the bonus from "fortify" action

2017-03-22 Thread David Fernandez
Follow-up Comment #2, bug #23516 (project freeciv):

Let me rephrase my wish here:
A ruleset option to disable the hardcoded defense bonus linked to the fortify
action.

It seems the rest of my first post can already be achieved with the current
ruleset modding capabilities. 

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[Freeciv-Dev] [bug #23516] Unhardcode the bonus from "fortify" action

2015-11-16 Thread Jacob Nevins
Follow-up Comment #1, bug #23516 (project freeciv):

See also bug #21795.

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[Freeciv-Dev] [bug #23516] Unhardcode the bonus from fortify action

2015-04-20 Thread David Fernandez
URL:
  http://gna.org/bugs/?23516

 Summary: Unhardcode the bonus from fortify action
 Project: Freeciv
Submitted by: bardo
Submitted on: mar 21 abr 2015 00:30:12 UTC
Category: rulesets
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

I wish it was possible to create a ruleset where this bonus to defense were
granted to every unit with remaining movement points (and the ability to
fortify), but without the need to wait until the fortify action finishes the
next turn.

I think the current ruleset modding capabilities allows to create this
alternative defense bonus, but it does not allow to disable the hardcoded
bonus linked to the fortify action.

My wished behavior is the way fortify worked in civ1 (if I remember right),
and I see many advantages for freeciv:

- the fortify behavior would be the same no matter if you play alternate
turns, or simultaneous.
- if you are playing in simultaneous mode, it'd be no longer important if you
move your units at the start of the turn or at the end. As long as you reserve
some movement point, the unit automatically gains the bonus to defense.

Right now, against the AI, in simultaneous mode you always get the fortify
bonus in the same turn; in alternate mode you never get it. Against other
players, it depends on when you move in the turn order.

- when there are no roads (or restricted), fast units would be suitable to end
the turn in flat terrain, because the remaining movement point would grant
this fortify bonus.
The resultant defense bonus would be similar to other unit that waste all the
remaining mps to move to rough terrain.
- you can use the action fortify only when you want to stop the unit from
being activated in the turn cycle. If you want to move the unit every turn,
you can simply press space. No need to use fortify and unfortify every turn,
because the bonus to defense is taken into account automatically, in a similar
way that you don't need to fortify the units inside cities in order to get the
defense bonus.

I hope some developer is up to create this patch.




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