Follow-up Comment #8, bug #23700 (project freeciv):
Still needs fixing IMHO.
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Follow-up Comment #5, bug #23700 (project freeciv):
Private messages are being saved in cache. The saving fails when the sender
has used player name for addressing the recipient. This bug report is about
that issue.
If you want to change that behaviour then please create another report.
Follow-up Comment #7, bug #23700 (project freeciv):
OK, it seems I did not see the whole picture here. Thank you for clarifying
that for me.
The problem is only with the private messages to a *user* who is attached to a
*player* thus getting their name replaced by the respective ruler name.
Follow-up Comment #4, bug #23700 (project freeciv):
In my opinion, private messages cannot be saved in cache. There
is no warranty about a connection with same user name comes from
the same user.
I'd like to have the option to save private messages in games where player
authentication is in
Follow-up Comment #3, bug #23700 (project freeciv):
In my opinion, private messages cannot be saved in cache. There is no warranty
about a connection with same user name comes from the same user.
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Follow-up Comment #2, bug #23700 (project freeciv):
Oh, and this might or might not be related to bug #16625.
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