[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-15 Thread Jacob Nevins
Update of bug #23771 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread anonymous
URL:
  http://gna.org/bugs/?23771

 Summary: loading of savegames broken
 Project: Freeciv
Submitted by: None
Submitted on: Sun 09 Aug 2015 10:36:38 AM UTC
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 29419
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

- also with same-version savegames
- settings scroll by in the status bar
- connection to server is lost




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[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread Jacob Nevins
Follow-up Comment #1, bug #23771 (project freeciv):

Trying to reproduce this with trunk r29419, I ran into bug #23614 again.
Is this a duplicate of that?

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[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread anonymous
Additional Item Attachment, bug #23771 (project freeciv):

File name: freeciv-T0344-Y01919-auto.sav.xz Size:50 KB


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[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread Marko Lindqvist
Follow-up Comment #3, bug #23771 (project freeciv):

Backtrace from loading the savegame:

Program received signal SIGSEGV, Segmentation fault.
get_trade_illness (pcity=optimized out) at
../../../src.patched/common/city.c:2499
2499if (trade_city-turn_plague != -1
(gdb) bt
#0  get_trade_illness (pcity=optimized out) at common/city.c:2499
#1  city_illness_calc (pcity=pcity@entry=0x19dc6c0,
ill_base=ill_base@entry=0x0, 
ill_size=ill_size@entry=0x0, ill_trade=ill_trade@entry=0x19dc810, 
ill_pollution=ill_pollution@entry=0x0) at common/city.c:2547
#2  0x004e02f0 in sg_load_player_city (citystr=0x7fffbd30
player0.c0, 
pcity=0x19dc6c0, plr=0x3230c30, loading=0x15dc330)
at server/savegame3.c:4272
#3  sg_load_player_cities (loading=loading@entry=0x15dc330,
plr=plr@entry=0x3230c30)
at server/savegame3.c:4084
#4  0x004e0e4c in sg_load_players (loading=loading@entry=0x15dc330)
at server/savegame3.c:3259
#5  0x004e74d5 in savegame3_load_real (file=0x2c)
at server/savegame3.c:520
#6  savegame_load (file=file@entry=0xc6cca0) at
../../../src.patched/server/savegame3.c:446
#7  0x0044685a in load_command (caller=optimized out,
filename=optimized out, 
check=check@entry=false) at server/stdinhand.c:3653
#8  0x0044831e in load_command (caller=caller@entry=0x0, 
filename=filename@entry=0xbf2a78 srvarg+568
../../23771-freeciv-T0344-Y01919-auto.sav, check=check@entry=false) at
server/stdinhand.c:3714
#9  0x0043b1c4 in srv_prepare () at server/srv_main.c:2706
#10 srv_main () at server/srv_main.c:3088
#11 0x00431f04 in main (argc=3, argv=0x7fffe2f8)
at server/civserver.c:459

So indeed seems like bug #23614 to me.

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[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread anonymous
Follow-up Comment #2, bug #23771 (project freeciv):

I just attached a file with the broken savegame
I also retried it with a fresh savegame, those did work, so it may be
something in a later stage of the game that cant be saved
1: Lost connection to server: server disconnected.


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[Freeciv-Dev] [bug #23771] loading of savegames broken

2015-08-09 Thread Marko Lindqvist
Update of bug #23771 (project freeciv):

Category:  client-gtk-2.0 = general


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