[Freeciv-Dev] [bug #25188] Qt-client rally points not saved to savegame

2017-05-02 Thread Marko Lindqvist
Update of bug #25188 (project freeciv): Status:None => Duplicate Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #25188] Qt-client rally points not saved to savegame

2016-10-18 Thread mir3x
Follow-up Comment #2, bug #25188 (project freeciv): Rally points has mostly one use case - autoattack. Eg. enemy drops some units few seconds before turn done, and sets goto for ships/figters to attack city, but he is not sure if he will get city, so he doesnt set goto for land units. Player

[Freeciv-Dev] [bug #25188] Qt-client rally points not saved to savegame

2016-10-16 Thread Marko Lindqvist
Follow-up Comment #1, bug #25188 (project freeciv): More generally; it has all the problems of a feature implemented completely on client-side. These are the reasons features should not be implemented that way: - If client disconnects (either accidental or intentional connection loss), server has

[Freeciv-Dev] [bug #25188] Qt-client rally points not saved to savegame

2016-10-16 Thread Marko Lindqvist
URL: Summary: Qt-client rally points not saved to savegame Project: Freeciv Submitted by: cazfi Submitted on: Sun 16 Oct 2016 10:31:06 AM EEST Category: general Severity: 3 -