[Freeciv-Dev] [patch #1235] variable city radii

2009-09-14 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #1235 (project freeciv):

links to all parts of the city radii patch series

[01/13] patch #1221 - update city map iterator macros
[02/13] patch #1222 - function to access information for different radii
[03/13] patch #1223 - add macros CITY_REL2ABS() and CITY_ABS2REL()
[04/13] patch #1224 - implement the city radius as variable save in the city
struct
[05/13] patch #1225 - add comment explaning the new city radii
[06/13] patch #1226 - add possibility to log the city map
[07/13] patch #1227 - use new logging possibilities in aisettler.c
[08/13] patch #1228 - use new logging in sanitycheck.c
[09/13] patch #1229 - use new logging in cm_print_result()
[10/13] patch #1230 - new savegame format
[11/13] patch #1231 - activate different city radii
[12/13] patch #1232 - update migration to use the city radii
[13/13] patch #1234 - more than one build slot for units


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[Freeciv-Dev] [patch #1235] variable city radii

2009-09-13 Thread Matthias Pfafferodt

Follow-up Comment #2, patch #1235 (project freeciv):

patch #1233 is now included in patch #1224

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[Freeciv-Dev] [patch #1235] variable city radii

2009-08-11 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1235 (project freeciv):

one remark to this patch series:

Using this patch, the city map in the city windows is scaled down. It's hard
to see that's on the tiles. The size of the city map is defined in
citydlg_common.c:generate_citydlg_dimensions(). 

I would propose to use the default city radius of 2 (pr 3?) to define the
dimensions of the city map window. If the city radius is greater than this
radius, scroll bars appear for the city map window.

I don't know gtk to code this ...


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