Update of patch #1306 (project freeciv):
Status:None = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #3, patch #1306 (project freeciv):
This seems like it should imbalance things in the other direction, and a lot
further than the current inaccuracy. Though a ship may be able to attack 5
times, with decreasing health after each attack its usually only viable to
hit 1-2x. So
Follow-up Comment #4, patch #1306 (project freeciv):
Current AI code seems to work better with such inaccuracy here. Until
recently, invasion.attack was boolean value set to TRUE if there were any
attack capable units. Then TRUE value was effectively considered infinite.