[Freeciv-Dev] [patch #1306] AI: Count all attacks to invasion.attack, not only 1 / unit

2009-09-18 Thread Marko Lindqvist
Update of patch #1306 (project freeciv): Status:None = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1306] AI: Count all attacks to invasion.attack, not only 1 / unit

2009-09-18 Thread Jason Dorje Short
Follow-up Comment #3, patch #1306 (project freeciv): This seems like it should imbalance things in the other direction, and a lot further than the current inaccuracy. Though a ship may be able to attack 5 times, with decreasing health after each attack its usually only viable to hit 1-2x. So

[Freeciv-Dev] [patch #1306] AI: Count all attacks to invasion.attack, not only 1 / unit

2009-09-18 Thread Marko Lindqvist
Follow-up Comment #4, patch #1306 (project freeciv): Current AI code seems to work better with such inaccuracy here. Until recently, invasion.attack was boolean value set to TRUE if there were any attack capable units. Then TRUE value was effectively considered infinite.