Update of patch #1732 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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Follow-up Comment #5, patch #1732 (project freeciv):
Nice work, Matthias. The dynamic bitvector patch has pretty
impressive memory usage now.
Thanks! Some additional comments:
- this is only one example with the following server commands
set size 30
set gen 2
set minp 0
set aifill number
Follow-up Comment #6, patch #1732 (project freeciv):
This patch (and the following) can not be applied due to a regression. With
this patch, leaving a game is not working. I had to bypass the update queue
for page changes; see gna bug #16301. Perhaps somebody could look into this?
I did and must
Update of patch #1732 (project freeciv):
Depends on: = bugs #16301
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Update of patch #1732 (project freeciv):
Depends on: = patch #1746
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Follow-up Comment #3, patch #1732 (project freeciv):
additional data for the dynamic bitvector patch (it's for mapsize 30):
1 player 30 player 126 player
S2_2 34864K 77008K -
svn17555 37336K 78640K -
svn17568 41644K 83424K221056K
Follow-up Comment #4, patch #1732 (project freeciv):
Nice work, Matthias. The dynamic bitvector patch has pretty impressive memory
usage now.
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Update of patch #1732 (project freeciv):
Depends on: = patch #1739
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Follow-up Comment #1, patch #1732 (project freeciv):
player pointers patches; there is an error wrt the editor: it crashes if one
tries to change the player. I expect that there are some assumptions about
the player struct (only patch #1739 needed)
1/6: [players] use pointers for players (patch
Update of patch #1732 (project freeciv):
Depends on: = patch #1746
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Update of patch #1732 (project freeciv):
Depends on: = patch #1739
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URL:
http://gna.org/patch/?1732
Summary: [Metaticket] increase number of players
Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 04.07.2010 um 20:38
Category: general
Priority: 5 - Normal
Update of patch #1732 (project freeciv):
Depends on: = patch #1630
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