Update of patch #2422 (project freeciv):
Status:None = Wont Do
Open/Closed:Open = Closed
___
Follow-up Comment #6:
It should now be
Update of patch #2422 (project freeciv):
Planned Release: 2.4.0 = 2.5.0
___
Reply to this item at:
http://gna.org/patch/?2422
___
Message sent
Follow-up Comment #4, patch #2422 (project freeciv):
- It should be checked that (default) ai really uses this
modified code and not just assume that it can always build
railroad on road tile.
In settler_evaluate_improvements() advisors code assumes that building a road
has benefit of
Follow-up Comment #2, patch #2422 (project freeciv):
Note that roads code rewrite (patch #2522) will likely make this patch
redundant. This patch has been implemented on top of current roads code, and
same feature has to be implemented separately for new roads system.
Regardless I would go
Follow-up Comment #3, patch #2422 (project freeciv):
Note that roads code rewrite (patch #2522)
I meant to refer to metaticket patch #2521.
___
Reply to this item at:
http://gna.org/patch/?2422
Follow-up Comment #1, patch #2422 (project freeciv):
Good idea.
Just two things are needed before this can be committed
- Patch should include documentation for this rail_time special value in
data/*/terrain.ruleset
- It should be checked that (default) ai really uses this modified code and
URL:
http://gna.org/patch/?2422
Summary: Prevent building railroad
Project: Freeciv
Submitted by: None
Submitted on: Thu 27 Jan 2011 10:17:23 AM UTC
Category: general
Priority: 5 - Normal
Update of patch #2422 (project freeciv):
Assigned to:None = cazfi
Planned Release: = 2.4.0
___
Reply to this item at: