[Freeciv-Dev] [patch #2422] Prevent building railroad
Update of patch #2422 (project freeciv): Status:None = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #6: It should now be possible to prevent building of Railroad on a terrain where Road building in general is possible in TRUNK by 1) Defining user terrain flag 2) Giving that flag to all terrains where Railroad can be built 3) Make Railroad building require that flag. ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2422] Prevent building railroad
Update of patch #2422 (project freeciv): Planned Release: 2.4.0 = 2.5.0 ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2422] Prevent building railroad
Follow-up Comment #4, patch #2422 (project freeciv): - It should be checked that (default) ai really uses this modified code and not just assume that it can always build railroad on road tile. In settler_evaluate_improvements() advisors code assumes that building a road has benefit of allowing railroad building. ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2422] Prevent building railroad
Follow-up Comment #2, patch #2422 (project freeciv): Note that roads code rewrite (patch #2522) will likely make this patch redundant. This patch has been implemented on top of current roads code, and same feature has to be implemented separately for new roads system. Regardless I would go forward with this patch. It will bring new feature available *now* with very simple code change. There's no need to wait for new roads system being implemented. New road system won't be here overnight. It might be that this feature wouldn't make it to 2.4 if we rely on new roads system implementation. ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2422] Prevent building railroad
Follow-up Comment #3, patch #2422 (project freeciv): Note that roads code rewrite (patch #2522) I meant to refer to metaticket patch #2521. ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2422] Prevent building railroad
Follow-up Comment #1, patch #2422 (project freeciv): Good idea. Just two things are needed before this can be committed - Patch should include documentation for this rail_time special value in data/*/terrain.ruleset - It should be checked that (default) ai really uses this modified code and not just assume that it can always build railroad on road tile. Have you done that already, or can you do it? I notice that your patch is against freeciv 2.2.4. Could you provide your patches against current freeciv trunk (latest development version) as that's where they will be committed? ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2422] Prevent building railroad
URL: http://gna.org/patch/?2422 Summary: Prevent building railroad Project: Freeciv Submitted by: None Submitted on: Thu 27 Jan 2011 10:17:23 AM UTC Category: general Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: andre.owsiejc...@wp.pl Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Using 'rail_time = 0' in 'terrain.ruleset' file will prevent from building railroad on terrain type, regardless of 'road_time' settings for this terrain. This allows for creating terrain types with only road buildable. ___ File Attachments: --- Date: Thu 27 Jan 2011 10:17:23 AM UTC Name: RailroadNotBuildable.diff Size: 1kB By: None http://gna.org/patch/download.php?file_id=12125 ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2422] Prevent building railroad
Update of patch #2422 (project freeciv): Assigned to:None = cazfi Planned Release: = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2422 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev