[Freeciv-Dev] [patch #2450] Effect Irrig_Possible

2011-02-07 Thread Marko Lindqvist

Update of patch #2450 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2450] Effect Irrig_Possible

2011-02-06 Thread Marko Lindqvist

Follow-up Comment #1, patch #2450 (project freeciv):

- Updated against current svn

I have now run autogame tests for this patch and it passed them.

(file #12291)
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Additional Item Attachment:

File name: EftIrrigPossible_2450-2.diff.bz2 Size:5 KB


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[Freeciv-Dev] [patch #2450] Effect Irrig_Possible

2011-02-01 Thread Marko Lindqvist

URL:
  http://gna.org/patch/?2450

 Summary: Effect Irrig_Possible
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 02 Feb 2011 01:21:06 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

Requirement that there must be cardinally adjacent tile with oceanic terrain,
river, or irrigation, before tile can be irrigated is hardcoded.
 Attached patch changes this to use effects/requirements framework. Tile can
be irrigated if it has Irrig_Possible effect.
 New requirement range CAdjacent (Cardinally Adjacent) is added to support
this. Also added support (function get_tile_bonus() ) to effects system for
using tiles as effect target.
 No rule changes in any of the shipped rulesets; they have effects providing
identical behavior to old hardcoded system.



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File Attachments:


---
Date: Wed 02 Feb 2011 01:21:06 AM EET  Name: EftIrrigPossible.diff.bz2  Size:
6kB   By: cazfi

http://gna.org/patch/download.php?file_id=12200

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