[Freeciv-Dev] [patch #2672] Add method Tile:has_base to scripting API
Update of patch #2672 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.4.0 ___ Reply to this item at: http://gna.org/patch/?2672 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2672] Add method Tile:has_base to scripting API
URL: http://gna.org/patch/?2672 Summary: Add method Tile:has_base to scripting API Project: Freeciv Submitted by: sveinung Submitted on: Mon 23 May 2011 08:18:42 AM PDT Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: Currently bases is write only from Lua. Tile:has_base makes it possible to check if a base is present on a tile. To see if a tile has any base at all call it with nil as parameter. To check for a particular kind of base call it with the rule name of the base as parameter. ___ Follow-up Comments: --- Date: Thu 21 Jul 2005 08:35:29 AM PDTBy: cedric pinson cpinson frequency is ok and can be modified in client.xml ___ Reply to this item at: http://gna.org/patch/?2672 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev