[Freeciv-Dev] [patch #2672] Add method Tile:has_base to scripting API

2011-06-09 Thread Marko Lindqvist

Update of patch #2672 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Assigned to:None = cazfi  
 Planned Release: = 2.4.0  


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[Freeciv-Dev] [patch #2672] Add method Tile:has_base to scripting API

2011-05-23 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2672

 Summary: Add method Tile:has_base to scripting API
 Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 23 May 2011 08:18:42 AM PDT
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Currently bases is write only from Lua. Tile:has_base makes it possible to
check if a base is present on a tile. To see if a tile has any base at all
call it with nil as parameter. To check for a particular kind of base call it
with the rule name of the base as parameter.

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Follow-up Comments:


---
Date: Thu 21 Jul 2005 08:35:29 AM PDTBy: cedric pinson cpinson
frequency is ok and can be modified in client.xml






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