[Freeciv-Dev] [patch #2978] AI diplomats stack next to an enemy city

2012-03-13 Thread Jacob Nevins
Update of patch #2978 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2978] AI diplomats stack next to an enemy city

2012-03-10 Thread Jacob Nevins
Update of patch #2978 (project freeciv):

 Assigned to:  jorneg = jtn

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Follow-up Comment #5:

Attached rebased versions of this patch to latest code.

This and bug #19014 look low-risk and useful, and a S2_3 autogame with them
didn't show any obvious (new) trouble, so I intend to go ahead and commit them
for 2.3.2. (Thanks, and sorry for the long wait!)

(file #15355, file #15356)
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Additional Item Attachment:

File name: trunk-S2_4-ai-diplomat-no-stack.diff Size:3 KB
File name: S2_3-ai-diplomat-no-stack.diff Size:3 KB


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[Freeciv-Dev] [patch #2978] AI diplomats stack next to an enemy city

2011-11-17 Thread Matthias Pfafferodt

Update of patch #2978 (project freeciv):

 Planned Release: = 2.3.2,2.4.0,2.5.0  
 Summary: AI diplomats doesn't dodge enemy units and stack
next to an enemy city = AI diplomats stack next to an enemy city

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Follow-up Comment #4:

updated patch; doging of enemy units can be found in bug #19014

(file #14572)
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Additional Item Attachment:

File name: 0013-AI-diplomats-stack-next-to-an-enemy-city.patch Size:3 KB


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