[Freeciv-Dev] [patch #3105] Road type as pillage target
Update of patch #3105 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3105 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3105] Road type as pillage target
Follow-up Comment #5, patch #3105 (project freeciv): I'm not sure what the local policy is on those; give in and add a default case or initialiser? When absolutely necessary I go for initializers. Adding default case to enum switch in which all the values should be covered would mean that compiler will be happy (=not give necessary warning) if new value to enum is later added without adding case for it to switch. ___ Reply to this item at: http://gna.org/patch/?3105 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3105] Road type as pillage target
Follow-up Comment #2, patch #3105 (project freeciv): - Fixed qui-qt compilation - Updated network protocol capability. While no fields in network packets have changed, client expects server to behave differently upon receiving certain packets - old version and new one are incompatible. (file #15008) ___ Additional Item Attachment: File name: PillageRoad_3105-3.diff.bz2Size:6 KB ___ Reply to this item at: http://gna.org/patch/?3105 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3105] Road type as pillage target
Follow-up Comment #1, patch #3105 (project freeciv): - Fixed gui-stub compilation (file #15002) ___ Additional Item Attachment: File name: PillageRoad_3105-2.diff.bz2Size:6 KB ___ Reply to this item at: http://gna.org/patch/?3105 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3105] Road type as pillage target
URL: http://gna.org/patch/?3105 Summary: Road type as pillage target Project: Freeciv Submitted by: cazfi Submitted on: Fri 03 Feb 2012 02:49:22 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: This patch adds most of the support for having ATT_ROAD as target type for pillage. Since savegame format does not yet allow saving such pillage actions, this is not yet used. Roads are still pillaged as specials. Magic to switch between pillaging roads as specials and road types is in get_preferred_pillage(). Now it returns roads as specials. ___ File Attachments: --- Date: Fri 03 Feb 2012 02:49:22 AM EET Name: PillageRoad.diff.bz2 Size: 7kB By: cazfi http://gna.org/patch/download.php?file_id=14975 ___ Reply to this item at: http://gna.org/patch/?3105 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev