[Freeciv-Dev] [patch #3332] Negated requirements_vector

2014-01-02 Thread Jacob Nevins
Update of patch #3332 (project freeciv): Status:None = Wont Do Open/Closed:Open = Closed ___ Follow-up Comment #6: Closing as

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2013-04-25 Thread J. M. Gorbach
Follow-up Comment #5, patch #3332 (project freeciv): I agree with bug #20695 and I ask to close this patch, because it's pointless. ___ Reply to this item at: http://gna.org/patch/?3332 ___

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2013-04-23 Thread Emmet Hikory
Follow-up Comment #4, patch #3332 (project freeciv): For completeness, although I am not in favor of nreqs{} support everywhere, I prepared a patch with similar effect (and entirely different implementation) as part of discussion in patch #3879. While I don't know I will be proposing that for

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2013-04-08 Thread Emmet Hikory
Follow-up Comment #3, patch #3332 (project freeciv): Is this still needed? Can one use the negated value in reqs{} vectors to meet the original intent of this patch? ___ Reply to this item at: http://gna.org/patch/?3332

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2012-06-18 Thread J. M. Gorbach
URL: http://gna.org/patch/?3332 Summary: Negated requirements_vector Project: Freeciv Submitted by: gorb Submitted on: Mon 18 Jun 2012 06:41:10 PM GMT Category: rulesets Priority: 3 - Low

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2012-06-18 Thread Marko Lindqvist
Follow-up Comment #1, patch #3332 (project freeciv): I haven't checked the patch yet, but some comments: - I'm for adding nreqs to at least some things provided it's not breaking AI too much - To get it compile you certainly have been forced to take care of most parts of the code needing update.

[Freeciv-Dev] [patch #3332] Negated requirements_vector

2012-06-18 Thread J. M. Gorbach
Follow-up Comment #2, patch #3332 (project freeciv): Could you provide examples why you want the nreqs for each object type? Yes, I can, but only one object type: building, see patch #1341. Base, cities, government, road, nation and specialist are useless. I waste my time, but see gmake