Update of patch #3449 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Follow-up Comment #11:
Try declaring this
Follow-up Comment #7, patch #3449 (project freeciv):
Then we'll take all nations not in that union set out of
consideration, before assigning random nations, and remember
that criterion for in-game nation assignment too (e.g. civil
war).
So, by default (nobody choosing their nations) this
Follow-up Comment #8, patch #3449 (project freeciv):
Does it work similar to available nations limit in that civil
war just never happen when all nations are already in use?
No; for 2.4, with file #16237 applied, then the sixth civil war will cause the
restriction to be limited and a non-core
Follow-up Comment #2, patch #3449 (project freeciv):
(At least in the SDL client.)
I meant Gtk. Nation groups aren't currently used in the SDL client.
___
Reply to this item at:
http://gna.org/patch/?3449
Update of patch #3449 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
Reply to this item at:
Update of patch #3449 (project freeciv):
Status:Done = In Progress
Open/Closed: Closed = Open
___
Follow-up Comment #5:
Hm, just spotted a
Update of patch #3449 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #6:
Attached patch on top of what's already committed causes pick_a_nation() to
disable
Update of patch #3449 (project freeciv):
Status:None = In Progress
___
Reply to this item at:
http://gna.org/patch/?3449
___
Message sent
Update of patch #3449 (project freeciv):
Status: In Progress = Ready For Test
___
Follow-up Comment #1:
Proposed patch attached.
Example of use attached to patch #3432.
(For expediency, this might